- Curse of the azure bonds character editor mac#
- Curse of the azure bonds character editor crack#
- Curse of the azure bonds character editor windows#
Hex editing the save games is easier, but I did not get a hex editor until 7th grade (Copy II+ had one) and I got Curse of the Azure Bonds in 5th. It helped that the stats are near the character's name strings so I just had to look for that, then examine the values near there.
Curse of the azure bonds character editor crack#
I was able to use the "Memory Peeker" and "Visit Monitor" programmer CDAs built into the Apple IIGS to crack this back when I was 11, but the Apple IIe version only uses 128K of RAM so there wasn't that much to search, especially if you have a chart with the Apple II memory map that gives half that for programs.
The stats are located near the character's name in memory as STR DEX CON INT WIS CHR.Īlso you could just search for the stats in that order. However, if it works like the Apple IIe version of the three Gold Box games available for that platform (Pool of Radiance, Curse of the Azure Bonds, Champions of Krynn), just search for your character's name. If you guys are scanning memory instead of the saved games, I can't help you with the Macintosh version.
On Windows, you can do this sort of thing with Cheat Engine.įirst of all, the save files are very small and easy to decipher with a hex editor for changing stats or experience, and level can be only a little harder. I never heard of that utility, so I have to try it. (Especially don't overwrite multiple addresses at once, do enough searches to narrow it down to a unique value!) Thanks for mentioning scanmem. Keep in mind that you can seriously screw up your game or even your whole system mucking about with a memory editor, so be careful and don't go overwriting values until you're sure you've matched the proper address. (Especially don't overwrite multiple addresses at once, do enough searches to narrow it down to a unique value!)ĭaishaclaire: If you're right, dtgreen, and the experience point total is the sole determinant of whether a character's stats are modifiable in-game, then it should be easily done with a memory editor. Still, the procedure should be similar, maybe even simpler if you prefer GUIs.
Curse of the azure bonds character editor windows#
Unfortunately I can't recommend a Windows memory editor since I'd be relying on just a few minutes of googling and I don't want to accidentally recommend a malicious or poor quality utility. Then you can use the reset command and start over searching for another memory value, if you'd like.
Curse of the azure bonds character editor mac#
Probably only Linux or Mac users will be interested in this method since Gold Box Companion is a windows utility, so on linux you do (Ability scores though, since they very rarely change in gameplay, are pretty difficult to pin down.) You just scan memory for a particular character's current experience point total, fight one battle, and then see which of the previously matched values now matches the character's new experience point total, and usually that'll be enough to narrow it down to a unique memory address, which you can overwrite with the starting total and edit your character's abilities from within the game.
I'm not a windows user, but I've used the linux utility scanmem on the dosbox process for some of these old goldbox games, and experience is the absolute easiest value to pin down. If you're right, dtgreen, and the experience point total is the sole determinant of whether a character's stats are modifiable in-game, then it should be easily done with a memory editor.